Music video for Packwood The video uses a mix of video processing, computer graphics and stop motion animation. Image processing and graphics programming was done in openFrameworks, then each of the 3500 frames were then printed out using a laser printer and recaptured on a lightbox. openFrameworks code for the project is available here. Documentation […]
Teaming up with Kiwi media artist Oliver Ellmers, we’ve started up a new experiential design company Blunk. Our goal with Blunk is to use emerging technologies to create previously impossible experiences and one of our first pieces is a technical demonstration of the new Spout video sharing framework for windows. Channels is a made-for-vimeo interactive […]
Spout is out! About a year in the making, Spout is similar to Syphon but for Windows and was made by my Dad. Today it was released into the wild and you can go get it here. With Spout you are able to pass video between Max, Processing, Resolume, VVVV, openFrameworks, Cinder and VIZZable as well […]
For several months throughout 2013 Virtual Proximity AKA James Annelsey, Tristan Courtney and I would hang out in the Melbourne Town Hall devising new ways of using computers to pump vast amounts of air through 3-storey high steel pipes. My particular role in all of this was to find a convenient way for the two others […]
Luminesce is a collaboration between myself and Gian Slater‘s Invenio. It was first performed over two nights in July, 2013 at The Guild Theatre, Melbourne, Australia and it is planned to expand the project for new performances later this year. Video of the performances below and more details here.
VIZZable2 is a suite Max for Live plugins for video manipulation and performance in Ableton Live 9. Originally based on Max’s VIZZIE devices, VIZZable has been rebuilt from the ground up to take advantage of gen which allows for very fast and efficient video processing on the GPU. VIZZable is suitable for live audio […]